xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame groundPlane_transform { FrameTransformMatrix { 10.000000,0.000000,0.000000,0.000000,0.000000,0.000000,10.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } } Frame persp { FrameTransformMatrix { -0.912120,-0.000000,0.409923,0.000000,0.165019,0.915393,0.367184,0.000000,-0.375241,0.402561,-0.834949,0.000000,-110.715416,118.776169,-246.352966,1.000000;; } } Frame top { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-552.763062,10020.154297,128.411041,1.000000;; } } Frame front { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,64.176056,1999.952515,10134.481445,1.000000;; } } Frame side { FrameTransformMatrix { 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,10124.230469,1585.576538,76.173088,1.000000;; } } Frame pCube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh pCubeShape1 { 24; -50.000000;-50.000000;50.000000;, 50.000000;-50.000000;50.000000;, -50.000000;50.000000;50.000000;, 50.000000;50.000000;50.000000;, -50.000000;50.000000;-50.000000;, 50.000000;50.000000;-50.000000;, -50.000000;-50.000000;-50.000000;, 50.000000;-50.000000;-50.000000;, -50.000000;50.000000;50.000000;, 50.000000;50.000000;50.000000;, -50.000000;50.000000;-50.000000;, 50.000000;50.000000;-50.000000;, -50.000000;-50.000000;-50.000000;, 50.000000;-50.000000;-50.000000;, 50.000000;-50.000000;50.000000;, -50.000000;-50.000000;50.000000;, 50.000000;-50.000000;50.000000;, 50.000000;-50.000000;-50.000000;, 50.000000;50.000000;-50.000000;, 50.000000;50.000000;50.000000;, -50.000000;-50.000000;-50.000000;, -50.000000;-50.000000;50.000000;, -50.000000;50.000000;50.000000;, -50.000000;50.000000;-50.000000;; 6; 4;0,1,3,2;, 4;8,9,5,4;, 4;10,11,7,6;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { 6; -1.000000;0.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 1.000000;0.000000;0.000000;; 6; 4;3,3,3,3;, 4;4,4,4,4;, 4;2,2,2,2;, 4;1,1,1,1;, 4;5,5,5,5;, 4;0,0,0,0;; } MeshTextureCoords { 24; 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;-1.000000;, 1.000000;-1.000000;, 0.000000;-2.000000;, 1.000000;-2.000000;, 0.000000;-3.000000;, 1.000000;-3.000000;, 0.000000;-1.000000;, 1.000000;-1.000000;, 0.000000;-2.000000;, 1.000000;-2.000000;, 0.000000;-3.000000;, 1.000000;-3.000000;, 1.000000;-4.000000;, 0.000000;-4.000000;, 1.000000;0.000000;, 2.000000;0.000000;, 2.000000;-1.000000;, 1.000000;-1.000000;, -1.000000;0.000000;, 0.000000;0.000000;, 0.000000;-1.000000;, -1.000000;-1.000000;; } MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material Arm_left { 0.800000;0.800000;0.800000;1.000000;; 0.500000; 0.500000;0.500000;0.500000;; 0.000000;0.000000;0.000000;; TextureFilename { "../Tex/EX_1_c0_arm_left.png"; } } } VertexDuplicationIndices { 24; 8; 0, 1, 2, 3, 4, 5, 6, 7, 2, 3, 4, 5, 6, 7, 1, 0, 1, 7, 5, 3, 6, 0, 2, 4; } } } } AnimationSet { }